THE MODEL

Realistic skin is hard to fake because it’s both an artistic and a technical challenge. It’s artistic because you can almost feel a character’s personality through the look of its skin; its wrinkles, colours and beauty spots. But it’s also a technical test, because skin isn’t like a homogeneous material that has simple physical properties – it’s composed of several different layers. However, we always model it as a perfectly even thin surface, which is why it’s so hard to get good results. To make matters worse, until recently, 3D software didn’t include appropriate rendering tools to make human skin, such as subsurface scattering shaders.

When I started the image on the right, my aim was simply to create a realistic portrait. With work and good anatomical references, I created the model in about two weeks with 3ds max. I then started to paint the texture maps with Paint Shop Pro, which isn’t too hard with hi-res photos as references – but only as references, as I’ll discuss later.

I then started on some rendering and lighting tests. That was the biggest difficulty: the look of the skin actually ‘killed’ the character and made it seem lifeless. That’s why it’s important to put a lot of work into the skin’s appearance. I don’t only mean skin shaders, but maps, lighting and post-production too.

After many difficulties trying to reproduce the different layers, aspects and colours of the human skin, I found a way to create quite realistic skin without subsurface scattering or a wax-like shader. I finally modified the rendered picture with few Photoshop filters. The following tricks may help you during your character creation process