Showing posts with label Digital Art. Show all posts
Showing posts with label Digital Art. Show all posts

NISSAN CARS




The Nissan 350Z is a two seat sports car manufactured by Nissan Motor Co, LTD.
The 350Z is the fifth (and current) generation of Nissan's Z-car line, originally introduced in 1969
(as a 1970 model year) as the Datsun 240Z. The 350Z entered production in late 2002 and
was sold and marketed as a 2003 model. It is currently available in several trim packages and
is sold as both a coupé and roadster.

The 350Z is a front engine rear-wheel-drive two door sports car designed by Ajay Panchal of Nissan Design America.

The vehicle features the long-hood short-deck design common to the Z-Car family. Currently,
external design highlights include: sloping fastback style roof line, unique brushed aluminum door handles,
high waistline, and bulging fenders that are pushed out to the corners of the vehicle.

Interior cabin design is straight forward with brushed aluminum accents.
The main gauge pod is mounted directly to the steering column allowing their movement to coincide
with steering wheel adjustments. Additional gauges are mounted in a centre triple gauge cluster.
The 350Z’s interior does not have a conventional glove box, instead it makes use of various storage
compartments located either behind or between the two seats.


The car is used in import events and drifting, where in the latter, some drivers have started to use them in the D1
Grand Prix and Formula D series. At the 2006 D1GP exhibition event at the Las Vegas Motor Speedway,
Tanner Foust became the first driver to score a perfect 100 points in a 350Z. In the non-Japanese domestic D1GP
spinoff series, D1 Great Britain (D1GB), there are two Z33s that compete in the series. Of the 2007 season,
both SVA Imports and Sumo Power 350Z currently competes in the EDC (European Drift Championship),
which is run by a different organization to D1, and in Formula D, Foust took runner up spot at
round 1 and at round 2, Chris Forsberg would score its maiden victory in his Roadster equipped with a
VK56DE from a Nissan Titan. His win for the 350Z was followed up by Youichi Imamura's win during the
Las Vegas round of the US D1GP series in his RB26DETT engined car. Foust would eventually take the
Formula D title.

The SVA Imports Z33 is significant for being the other drifting car other than the Team Orange Impreza to
feature a rear radiators with air ventilation on both sides rather than just on one on the Impreza.

THE MODEL

Realistic skin is hard to fake because it’s both an artistic and a technical challenge. It’s artistic because you can almost feel a character’s personality through the look of its skin; its wrinkles, colours and beauty spots. But it’s also a technical test, because skin isn’t like a homogeneous material that has simple physical properties – it’s composed of several different layers. However, we always model it as a perfectly even thin surface, which is why it’s so hard to get good results. To make matters worse, until recently, 3D software didn’t include appropriate rendering tools to make human skin, such as subsurface scattering shaders.

When I started the image on the right, my aim was simply to create a realistic portrait. With work and good anatomical references, I created the model in about two weeks with 3ds max. I then started to paint the texture maps with Paint Shop Pro, which isn’t too hard with hi-res photos as references – but only as references, as I’ll discuss later.

I then started on some rendering and lighting tests. That was the biggest difficulty: the look of the skin actually ‘killed’ the character and made it seem lifeless. That’s why it’s important to put a lot of work into the skin’s appearance. I don’t only mean skin shaders, but maps, lighting and post-production too.

After many difficulties trying to reproduce the different layers, aspects and colours of the human skin, I found a way to create quite realistic skin without subsurface scattering or a wax-like shader. I finally modified the rendered picture with few Photoshop filters. The following tricks may help you during your character creation process





DIGITAL GIRLS





E PHOTO ARTS PASSION

Digital Art Academy

Online classes vary from site to site but, what you can expect at Digital Art Academy is a personal experience with plenty of support along the way. Classes run six times a year and each session last four weeks. Generally, each week your instructor will give you a written lesson and a video which you can download to your computer and view at your convenience. Your classroom is accessible to you twenty-four hours a day and your instructor is there to support you and answer your questions in a forum venue.

DAA was founded in 2007 as a center of creative excellence; where art, passion and talent converge with some of the best digital artists, nurturing the finest digital artists of tomorrow. The mission is to empower students to realize their fullest potential in the fields of Digital Artistry, Content Creation and most of all, Creative Expression.

Classes are taught by highly qualified digital artists and software professionals. If you enjoy working with other students and a live instructor who offers help and guidance, then this is the place for you. Classes are very reasonably priced and DAA is a Corel Training Partner. Most classes include written lessons and video to enhance the learning experience.





E photo arts

CANVAS VS PIXELS
I never touched a computer until about ten years ago,says
bath-based artist Tomm Bagshaw to digital arts magazine.
Up until that point i was still very much a traditional
artis-set in my ways with acrylic,pen,pencil,and airbrush.

Then he encounterd painter as wacom tablets.
That change my whole outlook on using computer in your
workflow,he says.It allowed me to create work in familiar way
while cutting out the mess, shortening the time span &
easing delivery to clients.
The grapics tablet is key, he says:you can kind of get
away with not using one for some types of work but for
painting it's such an intuitive way of working that if
it didnot exist,i just wouldn't be working digitally.
Tom divides his work in to two categories;pure digital
paintings,crated almost entirely in painter & others with
painted elements but more grapics elements.However he will
also dip into Artrage,lllustrator & 3D software when the need
arises

TOM BAGSHAW








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MODEL




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